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Helldivers 2 Minor Update: Patch 01.003.103

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Super Earth High Command orders you to enlist in Helldivers Forum today and serve with honor! We demand active Helldivers — not idle numbers. Failure to enlist and participate is treacherous behavior, especially if summoned by operative n7 after a mission. Come on you apes! You wanna live forever?

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The commemorative cape for The Battle For Super Earth.


Salutations, Helldivers! Arowhead released an update today for Helldivers 2. This minor update is patch 01.003.103.

Below are the patch notes, copied directly from Steam. This patch is the second minor update of the month, released after the minor update 01.003.102 (patch) and the regular update 01.003.101 (patch).

Here is what Arrowhead added in this minor update:

🌍 Overview​

  • Battle For Super Earth commemorative cape!
    Please note: Capes may take several hours to complete deployment to all Helldivers.
    The cape is available for all active players during the Battle for Super Earth event, from May 13 to June 2.
  • Balance adjustments to Shrieker Mega Nests and the Leviathan
  • Fixes galore! Including a fix for the crash in the weapon customisation screen

⚖️ Balancing​

  • Increased the health of Mega Shrieker nests. This change was made to make the objective more challenging and provide more varied solutions to destroying them.
  • Leviathans now have a shorter sight range and will mark their target with light a few seconds before they fire. This change gives players a fair warning before being fired upon.

The Battle For Super Earth earned you 60 medals.


The Battle For Super Earth earned you this  commemorative cape!


Here is what Arrowhead fixed in this patch:
  • 🔧 Fixes​

    Crash Fixes, Hangs and Soft-locks:

    • Fixed crash that occurred when changing between menus in weapon customisation too quickly.
    • Fixed crash that would occur for players fighting bots with a poor connection.
    • Fixed a freeze when generating bug city missions.
    • Fixed crash that could occur when taking down Illuminate Overships.
  • Weapons and Stratagems

    • Fixed Weapons with selectable ammo (Recoilless Rifle, Autocannon, etc) having their icons overwritten by the Warrant’s “Guided/Unguided” Mode.
    • P-92 Warrant: will no longer lock some targets when in unguided mode.
    • P-92 Warrant: Fixed an issue where lock-on would be difficult in some environments.
    • P-92 Warrant: Fixed some Z-fighting with lights on the weapon.
    • P-92 Warrant: Corrected animations for the pistol's sight, it should now fold away nicely when in unguided mode.
    • AX/LAS-5 “Guard Dog” Rover: will no longer return to backpack to “reload.”
    • AR-32 Pacifier: Fixed spent casing not ejecting from the ejection port.
    • Added Videos for the K-9 Guard Dog and Gl-52 De-Escalator.
    • One True Flag: Fixed an issue where planting the flag would cause objective items to clip through the ground.
  • Enemies

    • Fixed some issues where enemies could clip into certain terrain elements.
      Note: We aren’t done resolving all of these issues and continue to investigate. Please keep the reports coming!
  • Missions

    • Fixed an issue where horde missions would spawn at Difficulties lower than 5, which would break some functionality.
    • Fixed an issue where certain bug missions would not spawn during operations.
  • Miscellaneous Fixes

    • Resolved issue with vehicle skins not having a scroll bar and increased total number of skins that can be displayed.
    • All cities will now display in the city availability UI.
    • Fixed a bug that would show 0 player count on some cities.
    • Added more logging to track desyncs and crashes.
    • Fixed Borderline Justice armours to be more accurate to their stats, e.g. slight improvement to draw speed, etc.
  • 🧠 KNOWN ISSUES

    https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues

What do you think about this update patch? Are you going to rock the Battle For Super Earth commemorative cape?
 

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