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Helldivers 2 Update 4.1.1 “Into the Unjust” focuses on improving stability, fixing crashes, and optimizing performance across all platforms. The patch addresses major issues such as hot-join crashes, frame-rate stutters during drop-ins, and low-resolution textures on PC. Visual polish has been added to lighting, trees, and effects, and controller haptics and terrain glitches have been corrected. While the update doesn’t introduce new content, it significantly improves gameplay reliability, making cooperative missions smoother and more stable for squads. Players are encouraged to test the update and report any remaining issues as Arrowhead continues prioritizing technical improvements.

Into the Unjust - Update Version 4.1.1


Freedom's greetings, Helldivers!

Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery.

For this ongoing minor update, stability and balance improvements were the focus of the team.
We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly.

Patch Highlights

  • Fixed crashes, including some hotjoining and stratagem-related crashes.
  • Reducing framerate stutters during drop-in sequence.
  • Fixed issues related to unused textures loaded into memory.
Crashes
  • Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems
  • Fixed a rare crash when enemies fall through the ground
  • Fixed a crash that occurs during missions when an encounter is triggered
  • Fix rare crash on mission load
  • Fixed crash which could occur when interacting quickly with the weapon customization menu
Miscellaneous
  • Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad
  • Fix an issue with missing haptics when gamepads disconnect/reconnect
  • Fixed ragdolls falling through ground during certain sections of the Tutorial
  • Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types
Optimizations
  • (PC only) Fixed for textures sometimes appearing low resolution even when memory is available
  • Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV
  • Reduced frame rate stutters during the drop-in sequence
  • Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed

Source: Arrowhead via Steam
 

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