• ALAIRT III, HERTHON SECUNDUS, and ZEA RUGOSIA have been returned to the dominion of Super Earth. Below are your next missions from High Command.
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  • Play our version of the Stratagem Hero mini-game and master rapid stratagem deployment! Call down airstrikes, turrets, and reinforcements with precision, speed, intensity, and heroic skill! Test your reflexes and prove you have what it takes to earn the title of true Helldiver Commander! for Liberty and Managed Democracy!
  • "Automaton Apocalypse" unleashes a dark, mechanical rock storm forged for futuristic warfare. Heavy bass, cinematic synths, and robotic chaos collide — perfect for sci-fi action, gaming, and battle-ready playlists. It is the first track of the "Diving into Hell" album. Are you ready to get pumped? Listen or download it now!
  • Making a good first impression sets the stage for positive interactions and helps you establish yourself as a valued member of our brand-new Helldivers community. Would you like to know more?
  • Salutations, Helldivers! We have excellent news for you:
    Our webmail server is back online. We will no longer review and approve new account registrations manually. We apologize for the inconvenience this may cause you!

RANDOM S.E.A.F. TRAINING MANUAL TIPS

"Day and night sides of a planet are visible during mission selection, allowing you to choose the mission that's right for you!"

f12

Welcome to the brand-new Helldivers Forum Community!

Super Earth High Command orders you to enlist in Helldivers Forum today and serve with honor! We demand active Helldivers — not idle numbers. Failure to enlist and participate is treacherous behavior, especially if summoned by operative n7 after a mission. Come on you apes! You wanna live forever?

  1. Major Order 2124871184 - All alone in Alairt III

    Major Order 2124871184 - All alone in Alairt III

    Alone on Alairt III. Comrades fallen, comms silent… yet I stand, one Helldiver against the dark. For Super Earth.
  2. Major Order 2124871184 - One last look before diving into Alairt III

    Major Order 2124871184 - One last look before diving into Alairt III

    One last look before diving into Alairt III — steel your resolve, Helldivers. Glory and Managed Democracy await below!
  3. Major Order 2124871184 - Kill them! Kill them all!

    Major Order 2124871184 - Kill them! Kill them all!

    Kill them! Kill them all! Purge Alairt III of every last traitor and bug — no mercy for the enemies of Super Earth!
  4. Major Order 2124871184 - Shooting an Overseer in Alairt III

    Major Order 2124871184 - Shooting an Overseer in Alairt III

    Target locked! An Overseer on Alairt III has been neutralized by Helldiver firepower. For Super Earth and victory!
  5. Major Order 2124871184 - Arriving to Alairt III

    Major Order 2124871184 - Arriving to Alairt III

    Arrival confirmed at Alairt III. Deploying Helldivers to reclaim lost Illuminate relics. For Super Earth!
  6. Major Order 2124871184 - Initiating FTL Jump to Alairt III

    Major Order 2124871184 - Initiating FTL Jump to Alairt III

    Initiating FTL jump to Alairt III — stand by for quantum slipstream ignition, Helldivers. For Super Earth and Managed Democracy!
  7. Major Order 2124871184 - Briefing

    Major Order 2124871184 - Briefing

    Helldivers, your next assignment is Major Order 2124871184. Enemy-held territories shelter ancient Illuminate structures that must be reclaimed to secure our future and deny the xenos any chance to rise again. Your valor and precision are required!
  8. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.1
  9. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  10. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  11. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  12. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  13. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  14. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  15. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  16. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  17. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  18. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  19. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
  20. Menkent — The Hellmire of the West

    Menkent — The Hellmire of the West

    Most Helldivers know Menkent as the "Hellmire of the West"— a blistered badland where storms, fire, and relentless Automatons forge legends and break squads.
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